Hitman Absolution HD is a good way to play the game that has many improvements over the 360 version, although there are a couple of problems with this new release. The basics start off well with the game targeting 60FPS and a minimum of 1080p on Xbox One, bumping up to 1296p on PS4, 1440p on PS4 Pro, and 1800p on Xbox One X, which is a doubly marked upgrade since the 360 version had improper framepacing at 30FPS that still persists in back compat (although 120hz output on capable Xboxes helps tighten the variance in frametimes). As IO Interactive mentions on its blog post about the new version, shadow and texture quality get bumped up to PCs high setting out of ultra. The quality of reflections is now also equivalent to PC’s high setting, however it has the same reflections missing as the 360 version and PC’s low setting. Lighting calculations are now no longer baked into textures, so there’s much less banding on specular lights than on 360 and PC.
There are also changes that go beyond that IO has mentioned. The level of detail has been improved to varying degrees. Generally, the level of detail is between PC’s low and medium setting with some objects taking from to high or ultra instead.
Other than that the basic settings are unchanged from the 360 release. It still uses trilinear texture filtering, so it’d be worthwhile playing it on Series S or X for a boost to x16 AF.
All of those settings are the same across the 8th gen consoles, but there are a few differences between Playstation 4 and Xbox One consoles. The first is that Xbox One consoles don’t have any anti-aliasing, while PS4 and PS4 Pro is using a post-process AA that blurs edges and slightly softens texture detail. The second is a a change to the UI on PS4 and PS4 Pro where it has lowered black levels, which is very obvious on the main menu. One more thing I spotted is that the windows in the Courthouse section have a more desaturated tint on PS4 and PS4 Pro than on the other versions. I don’t think it’s related to progression and even the PS3 version has the same tint as all the others, so I don’t know what it could be because. What’s also the same for all consoles however, is a bug from the original release where the screen can flash for a frame or two in some spots depending on how you have your camera positioned, but it’s easier to trigger because frames are commonly refreshing faster (I’ve only seen this twice in the first 14 of 20 chapters I played).
Fortunately for performance, the consoles mostly lock to 60FPS. The main reason for framerate drops are reflections, crowded areas on PS4 and Xbox One, long draw distances on Xbox One, and hitching when hitting a checkpoint upon completing a level segment. In my testing the Xbox One X inched out slightly in performance with 99.94% of frametimes being 16.6ms, but they all churned out 16.6ms frametimes at least 97% of the time and comparing Xbox One S to Xbox One, I only saw one segment that had any serious improvement that couldn’t be explained by run-to-run variance.
Over all, then, between Xbox One and PS4, it’s a preference of whether you want a sharper Over all, then, between Xbox One and PS4, it’s a preference of whether you want a sharper image with worse performance or a smoother image with better performance, a slightly more accurate depth of field, and UI black crush. Series X is the best way to play it on console, however the game still looks best maxed out on PC owing to missing features on console like the select reflections and tessellation, and general lower settings.